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  Topic: Porting SWAT: Aftermath to Starcraft II
Sage

Replies: 62
Views: 19681

PostForum: SWAT: Aftermath   Posted: Mon Sep 12, 2011 1:33 pm   Subject: Porting SWAT: Aftermath to Starcraft II
The units should appear the same relative size to the terrain to keep the game as similar in feel as possible.

Of course I was not going to be using the same terrain or character models. That is pa ...
  Topic: Latest Version: B081228 - BETA
Sage

Replies: 309
Views: 32848

PostForum: SWAT: Aftermath   Posted: Mon Jan 12, 2009 8:17 pm   Subject: Latest Version: B081228 - BETA
Next time, remember that your last replay is saved as "Last Replay". Finally, remember that your last couple of replays (I think around 20, maybe more?) can be saved from multiplayer games ...
  Topic: Latest Version: B081228 - BETA
Sage

Replies: 309
Views: 32848

PostForum: SWAT: Aftermath   Posted: Wed Dec 24, 2008 2:27 pm   Subject: Latest Version: B081228 - BETA
Firstly, I'd like to say I was in error when I stated that PVR currently lacks duration. I just tested it and it goes from .25 -> .7 seconds. Note that I am neither telepathic, nor do I play Swat ...
  Topic: Latest Version: B081228 - BETA
Sage

Replies: 309
Views: 32848

PostForum: SWAT: Aftermath   Posted: Tue Dec 23, 2008 10:48 pm   Subject: Latest Version: B081228 - BETA
PVR: For bosses, it's a buff. For Priority, it's a nerf, because the lack of slow decreases the number of shots you can get in. For solo, this isn't too noticeable, but I predict that at Insane and ...
  Topic: PR on a borg
Sage

Replies: 20
Views: 2955

PostForum: SWAT: Aftermath   Posted: Thu Dec 11, 2008 12:01 am   Subject: PR on a borg
Turn it on when you're engaging the horde, but keep it off for bosses. Remember that PR is a great debuffing ability, that it can be extremely useful in any situation, and, depending on how long a bo ...
  Topic: Cloaking
Sage

Replies: 83
Views: 8956

PostForum: SWAT: Aftermath   Posted: Tue Dec 09, 2008 3:29 pm   Subject: Cloaking
Along with a swap to a workeresque auto-targeting (or lack thereof) ai.
Rank - Commissioner When sneaking, yes. Sneak isn't cloak.
  Topic: Light, Medium Or Heavy Armor On Demo's
Sage

Replies: 20
Views: 3501

PostForum: SWAT: Aftermath   Posted: Fri Oct 31, 2008 7:41 pm   Subject: Light, Medium Or Heavy Armor On Demo's
Toughness makes you less of a target, due to higher health, so this allows for lighter armour, depending on what you want to do. Longer range means light suffers less damage. Really, it depends on w ...
  Topic: Where did the old pros go?
Sage

Replies: 26
Views: 4135

PostForum: SWAT: Aftermath   Posted: Thu Oct 30, 2008 1:17 pm   Subject: Where did the old pros go?
I have a low paying job, and don't live near enough to get non-wireless internet (I can't stand the head-aches).
  Topic: Code and user name issue...please help!!
Sage

Replies: 6
Views: 2088

PostForum: SWAT: Aftermath   Posted: Sun Sep 28, 2008 4:13 pm   Subject: Code and user name issue...please help!!
Indeed. Why play the game, when you can just teleport right to the finish? I play Swat because I enjoy it, and I don't gen codes unless absolutely necessary because it removes my enjoyment. Re-genn ...
  Topic: HINT at swatam.wikispaces.com
Sage

Replies: 6
Views: 2230

PostForum: SWAT: Aftermath   Posted: Fri Sep 19, 2008 6:44 pm   Subject: HINT at swatam.wikispaces.com
Also, remember that you can probably ask others to help with grammar, if you feel that it is an issue. Ong, I'm sure, would be delighted.
  Topic: Covert Sniper with healer trait
Sage

Replies: 23
Views: 3858

PostForum: SWAT: Aftermath   Posted: Wed Sep 17, 2008 4:04 pm   Subject: Covert Sniper with healer trait
Or we can just have a Healer be the primary Doter (increased health means more survivability to the zombie, then have everyone else just shoot Doted zombies. Coordination isn't too difficult, as long ...
  Topic: Cyborg Changes
Sage

Replies: 70
Views: 8149

PostForum: SWAT: Aftermath   Posted: Fri Sep 05, 2008 12:18 am   Subject: Cyborg Changes
If two really bad situations like that happen, your group is dead anyways. Besides, Nuke allows for quick resets, and your average demo has enough mana to use it twice in a row.
  Topic: Robotics Name Seems Un-fitting?
Sage

Replies: 62
Views: 7115

PostForum: SWAT: Aftermath   Posted: Wed Sep 03, 2008 5:35 pm   Subject: Robotics Name Seems Un-fitting?
It's a -1 armour aura that stacks with Weakpoint. The robot allows mobile placement, so you can run it over to commandos without making your character a target. It also gives bonuses to Mini2s and b ...
  Topic: Account Names MkIII
Sage

Replies: 47
Views: 12758

PostForum: SWAT: Aftermath   Posted: Wed Sep 03, 2008 5:31 pm   Subject: Account Names MkIII
Account Name: SageoftheTimes
Where I usually play: US East
Clan: None, and I don't have the time.
Times that I am on: My schedule is completely random. Expect that I'll be on after 2 pm eastern s ...
  Topic: Mega Gen and Swat Wiki
Sage

Replies: 58
Views: 7186

PostForum: SWAT: Aftermath   Posted: Thu Aug 21, 2008 3:38 pm   Subject: Mega Gen and Swat Wiki
A Combat Vest mrk 3 that has a 20% chance to avoid all health based damage, versus a 10% chance to avoid minour blows (I talked with Red once, and he said this is something like 100 damage)? With no ...
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