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Version 1.7.1 (659 KB - Jun 18, 2004)
MAP
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| Overview: | |
Cooperative map against waves of computer-controlled enemies. Teamwork is essential as is using each class's
strengths to their fullest. Enemies are numerous and extremely dangerous, resulting in non-stop and intense action.
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| Players: | |
1-9 Normal, 3-9 Hard, 7-9 Insane
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| Story: | |
Something went terribly wrong in The Hive, an illegal research center underneath Raccoon City. With no word from their perimeter personnel, Umbrella Corp. responded by sending a team of elite forces to investigate, but its status is unknown. All are presumed dead.
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New reports revealed the cause of the catastrophe was an attempt to steal an experimental virus from the complex, but sources indicate no samples made it out of the city. The virus, which animates the dead with a thirst for living flesh, breached containment and started spreading at an alarming rate. The growing horde of undead threatens to break the hastily constructed quarantine around Raccoon City.
As members of S.W.A.T., you and your squad represent the city's last hope to overcome this disaster. You must recover the stolen virus sample vials as well as find the rumored antidote formula. You also must aid panicked citizens in reaching designated shelters. Your task will not be easy; swarms of zombies are already headed toward S.W.A.T. Headquarters...
Do you want to know the fate of Raccoon City?
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| Features: | |
Multiple difficulty levels scale every aspect of the game
Thorough use of randomization ensures a new experience every time
Three victory objectives encourage aggressive, explorative play
Over twenty miniquests with special rewards, including secret characters
Seven+ balanced classes to choose from, each filling important roles
New hero system means levels and attributes affect gameplay differently
Variety of custom-triggered abilities, all based on sci-fi technology
Many balanced items, both common and rare, to find and use
Very challenging gameplay requires teamwork, micromanagement, and strategy
Voting system allows players to kick teamkillers and laggers
Map is professionally polished and endured extensive play-testing
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| Tips: | |
T | he more players, the better.
The experience penalty for having more players is minimal, and rewards are always divided equally to everyone in the game. More guns firing means more zombies dying. |
S | tay together.
Any single unit can kill incoming zombies, but if you're alone when a large pack comes at you, you're dead. Also, many classes' skills boost the effectiveness of nearby allies. Note that you may find it advantageous to allow one Covert Op. to scout. |
U | se your skills.
When you select a class, read the descriptions for your six skills, think about what situations would benefit from them, and then use them in those situations. Each class has a well-defined and significant role that you should strive to fulfill. |
K | eep moving.
The undead home in on your general location. If you stand in one spot too long, you'll have them coming in from all directions. You'll also want the items scattered across the map as well as the rewards for completing quests. And remember not to linger inside buildings.. very dangerous. |
D | on't run from the boss.
He's big, scary, and can often kill you in one hit, but he will chase you down and kill you all if you don't stand-fast and put him down quickly. Distract him with expendable units like Policemen, Mini Droids, or even citizens if necessary. |
V | ote for Normal.
Don't vote for Hard or Insane difficulty unless you've beaten Normal. Your teammates should be equally experienced if you expect to win the harder difficulty modes; simply having nine players is not enough. Winning Hard requires a lot of skill and cooperation. Winning Insane requires a team of expert players with a planned strategy. |
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| Versions: | |
1.7.1
I | ncreased chance of selecting the Cyborg class. |
N | ew code available in multiplayer. |
| -kick Displays information about voting to kick a player out of the game. |
1.7
A | dded new SWAT class, the Cyborg. |
A | dded ability allowing Covert Op. to open crates covertly. |
A | dded flamethrower to Officer class. |
I | mproved assault rifle splash damage. |
I | ncreased chaingun damage. |
I | mproved Plasma Rounds. |
R | ebalanced Plasma Shield. |
R | educed energy cost of MIRV. |
I | mproved Mend Wounds skill. |
A | dded Police Dog to Police Station. |
A | dded new rare cybernetic implant. |
I | mproved Love Potion quest reward item. |
A | dded supply for initial policemen in 1 & 2 player games. |
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A | dded ability to initially select a random class. |
A | dded message and ping when NPC building found. |
R | eorganized hotkeys for consistency. |
S | pending command points now increases difficulty. |
A | dded new toxic zombies and rats. |
M | ade Umbrella Soldiers easier to kill. |
F | ixed bug where a player sometimes could not select a class. |
F | ixed bug where a player couldn't gain experience. |
F | ixed bug where non-zombies were flaming/exploding. |
F | ixed hotspots not working when no cinematic (introduced in 1.6). |
C | hanged vial's model to one created by Xazuki. |
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1.6
I | ncreased maximum level for SWAT heros. |
O | verall reduction in game difficulty as a result of increased experience gain rate. |
A | dded a couple new miniquests with special item rewards. |
A | dded two new zombie variations (flaming & exploding) to enhance their threat. |
I | n-game cinematics no longer play in multiplayer Hard and Insane games. |
C | ritical Shot maximum level increased to 10 for Snipers and reduced to 8 for others. |
B | alanced Keg of Juice by reducing charges and effect. |
R | emoved mob frenzy from bosses. |
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F | ixed exploit which allowed Plasma Grenade and MIRV to be rapid-cast (introduced in 1.0). |
F | ixed Aim not synchronized at 100% chance for the indicated length (introduced in 1.5). |
F | ixed Solar Battery cooldown group. |
F | ixed unactivated LAD trying to use Energy Beam on enemies with energy. |
I | mplemented several performance tweaks. |
M | ade minor terrain changes. |
N | ew debug code made available in single-player. |
| -level Increases selected hero's level. |
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1.5
A | dded almost twenty new random miniquests. |
A | dded many new items as miniquest rewards. |
A | dded new secret characters. |
A | im skill improved: reduced speed penalty, greater initial duration, lower max duration, lower min cooldown. |
C | ritical Shot skill on Covert Op., [Sniper] Officer, and [Sniper] Policemen changed: less damage, more chance. |
P | ep Talk area of effect increased slightly. |
C | yber-Net item improved. |
A | uto-use of batteries is now completely passive. |
W | arning sound plays on abom sighting. |
A | dded sound fx and message when using Civ Locator. |
S | pacebar now moves camera to last important notification. |
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G | ame difficulty now increases with time in additon to all previous scaling factors (such as player levels). |
A | lice's move speed decreased, but it now increases as she levels. |
A | dult citizens can be infected when slain by undead. |
R | educed "promotion-lag" on faster computers. |
T | ons of internal tweaks and some bug fixes. |
D | ebug codes made available in single-player. |
| -advnanites Replace hero's Nanites skill with Adv. Nanites. |
| -weather Force a call to the weather randomizer. |
| -zoomout Move the camera to a higher viewpoint. |
| -zoomin Restore the camera to the default. |
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1.4.2
A | bominations spawn more frequently once Formula and Civ quests completed. |
C | hance to spawn Alice improved (now 83.3% Normal, 66.7% Hard, 50% Insane). |
M | inor cosmetic changes. |
A | ttempt to fix occassional Mini Droid missing timer (introduced in 1.4). |
1.4.1
A | dded Civ. Locator service to Police Station. |
F | ixed minor 1.4 bug where winning Normal never ended game. |
1.4
A | dded new class to fill scout/recon role. |
V | ictory cinematics added. |
A | dded doodads and improved weather to enhance the atmosphere. |
A | dded three new items. |
V | ials/Civs quests update status to reflect current count. |
M | ade contraptions tougher. |
R | educed experience on Hard and Insane by 10%. |
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M | onsters levelup a little more frequently. |
M | onsters slain by an aiming sniper will not reanimate. |
S | atellite imaging available from Police Station and Armsdealer. |
C | ustom skin to make Alice look like Alice from the movie! |
P | olicemen can be infected when slain by undead. |
S | everal small user interface tweaks. |
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1.3.2
F | ixed a minor Revive bug introduced in 1.3. |
1.3.1
R | emoved debug items accidentily left in in the briefly available 1.3. |
1.3
A | dded Large Assault Droid hero as an optional quest. |
G | reatly increased chance that Alice spawns. |
B | atteries automatically used if energy drops below 250. |
N | anites turn back on after promotions and equipping power armor. |
C | 4 can now be group-detonated. |
N | ew icons where needed to lessen confusion. |
L | ess monsters spawn on Hard and Insane. |
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A | dded special encounters for the antidote formula. |
H | ero corpses revealed through fog of war on Normal and Hard. |
I | ncreased Arms Dealer spawn chance on Normal and Hard. |
I | mproved Man (much more damage). |
P | lasma Shield no longer hurts citizens. |
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1.2
R | enamed difficulty levels to Normal, Hard, and Insane. |
S | lightly increased experience gain on Hard and Insane. |
C | ompletely new monster spawning algorithm keeps action intense and prevents problem where computer was sometimes overloaded with too many units, causing all monsters to stutter or stop. |
A | dded Alice as a secret hero. She is guaranteed to be in HQ if you play Normal by yourself. |
O | fficer class can now custom-select his armor and weapon. |
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A | dded new Arms Dealer building type. |
A | dded minimap icons for found buildings. |
I | mproved Rocket Launcher slightly. |
I | mproved Mend Wounds skill. |
R | educed penalties of Aim skill. |
M | ore info displayed when Commander/Medic get promoted. |
I | mproved Man (faster and more damage). |
R | educed energy drain of Cloaking Device item. |
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1.1
I | ncreased rocket damage vs bosses. |
D | ecreased undead spawn rate on normal and hard difficulties. |
I | ncreased chance for certain building types to appear. |
1.0
I | nitial official release. Followed eight public release candidates and countless private beta versions. |
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